![]() ![]() If a trait does not say it does not stack, then it does, but it must be on two different creatures for it to work. It mostly consists of compressing all the traits you had previously on 3 creatures, freeing up slots for 3 creatures more. Most of them are not really fully feasible at this point with the options available, but you do have some ways to improve your party. ![]() You have no reason to use them, and you're likely to make your party worse by having them around.Īt this point, you have unlocked fusion, and some gameplay options other than attack everything until they die have become available to you. F-Rank creatures are to be avoided in your party.They are creatures to know about, but you will hardly ever use. Maybe they have a trait that is useless by itself but very powerful when fused with another. Maybe they have a very high stat you can exploit. Anyway, they have an use, but you just don't want to have them around always. Maybe they are good against a boss, or in a specific class, or in a specific realm. Maybe they counter a very powerful creature that would be a problem otherwise. C-Rank creatures are creatures with nearly useless traits, but that have at least one redeeming use.They are very good within it, but without it their trait either won't trigger, or it won't have a noticeable effect. Unlike A-Rank creatures, B-Rank creatures require their condition to work.They can still perform without it but they won't be performing at their best. Maybe they need a buff or debuff to be around, or another creature in your party, but there is a condition that must be met for them to reach optimal usefulness. Maybe they only really work with a specific class. Unlike S-Rank creatures, A-Rank creatures are ones supposed to be just as good but they have an IF.S-Rank creatures are ones whose trait allows them to do their job well under most, if not all, circumstances and do NOT need external help to reach optimal usefulness.what is relic damage based on? What do the reliquary enhancements even do, e.g. That sounds pretty ridiculous, I wonder if there is some enemy team comp that could beat it.ĭo you know if there's any more detailed info on how this works? i.e. I just saw your turbo buff and debuff ideas - really cool to see stuff that isn't focused on health scaling Even a 10-point relic with almost no ranks on it is powerful if the Altar itself has been upgraded. ![]() It's more important to upgrade the Altar so the relics are stronger. Enemy is just twiddling their thumbs the entire fight until I kill them.īy the way, what's more important isn't the Relics itself. I have also managed to create an Immortal Team build where every creature is immune to spells, invisible so they can't be attacked, and immune to indirect damage. I'm currently doing Buff and Debuff builds right now, they are just awesome but take forever because applying buffs and debuffs en masse is so slow, even on Turbo Mode. Try playing around with the Ancestral Phoenix and the Osseins. Reanimator decks are the most fun and you can make a lot of different ones with Blood Mage and Purgatorian. I stopped doing the health scaling thing since it got boring and have been playing around with all manner of builds.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |