![]() We'd then have a "virtual dummy head" or even an entire "virtual person" with two "virtual mics" inside it's two ears, it's then record the audio and save it in a 2.0 binaural format. We should be able to theoretically make a "virtual room" with a "virtual 5.1 system" that basically received the 5.1 audio from a file, and played each channel in it's respective "virtual speaker". ![]() Despite its plastic design, this microphone is also. The valve mic provides a highly detailed sound that captures every whisper, sound, and source in great detail, making it ideal for ASMR recording. The first is a source-based approach, where spot microphones are used to record each. There are three main approaches towards enabling 6DoF, each distinguished by the recording setup. There are a number of well-developed microphone techniques used for recording musical, film, or voice sources or picking up sounds as part of sound reinforcement systems. The Rode K2 Multi-Pattern condenser microphone is a high-performance and versatile cardioid pattern and a professional-grade, warm, smooth sound. In binaural recording, microphones are placed at the ears of a dummy head, capturing the sound at the ears of a potential listener at the recording position. Here's what I've been thinking, we have game engine, and we have games that have things that sound in them. A didgeridoo miked with a small phantom powered condenser microphone that clips onto the instrument. From my understanding, you could theoretically turn any 5.1 recording you have into binaural format by playing it on a real 5.1 speaker configuration and recording it with a dummy head that has two mics positioned in the center of the room. ![]() I know there are some "virtual surround" voodo software out there, but I want the real thing, or at least something that sounds real.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |